From 3c24205e725586b29c03d974103d70402b509fe3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=94=D0=B5=D0=BD=D0=B8=D1=81=20=D0=A8=D0=BA=D0=B0=D0=B1?= =?UTF-8?q?=D0=B0=D1=82=D1=83=D1=80?= Date: Thu, 12 Feb 2026 16:13:29 +0300 Subject: [PATCH] =?UTF-8?q?update=20PROGRESS.md=20and=20IMPLEMENTATION-PLA?= =?UTF-8?q?N.md=20=E2=80=94=20Phase=208=20complete,=20vertical=20slice=20d?= =?UTF-8?q?one?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Cursor --- IMPLEMENTATION-PLAN.md | 2 +- PROGRESS.md | 20 ++++++++++++++++---- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/IMPLEMENTATION-PLAN.md b/IMPLEMENTATION-PLAN.md index acf65c6..3109f26 100644 --- a/IMPLEMENTATION-PLAN.md +++ b/IMPLEMENTATION-PLAN.md @@ -195,7 +195,7 @@ --- -## Phase 8: First Archont — Ouroboros +## Phase 8: First Archont — Ouroboros ✅ **Цель:** Первый босс-бой (головоломка, не рефлексы) **Зависимости:** Phase 5, Phase 6 diff --git a/PROGRESS.md b/PROGRESS.md index 788e84a..bf83b2a 100644 --- a/PROGRESS.md +++ b/PROGRESS.md @@ -1,7 +1,7 @@ # Synthesis — Development Progress > **Last updated:** 2026-02-12 -> **Current phase:** Phase 7 ✅ → Ready for Phase 8 +> **Current phase:** Phase 8 ✅ → Vertical Slice Complete --- @@ -100,17 +100,28 @@ - [x] CradleScene integration: spore shop UI, Mycelium stats display, purchased effects passed to GameScene - [x] Unit tests — 36 passing (`tests/mycelium.test.ts`) (385 total) +### Phase 8: First Archont — Ouroboros ✅ +- [x] 8.1 Ouroboros entity — Boss data JSON, BossData type, Boss ECS component, entity factory (`src/boss/factory.ts`, `src/data/bosses.json`) +- [x] 8.2 Pattern mechanics — 4-phase cyclical AI: Coil → Spray → Lash → Digest, escalating difficulty (10% faster per cycle, caps at 5), regeneration + armor systems (`src/boss/ai.ts`) +- [x] 8.3 Arena — circular generated room (21×21 tiles), acid pools, crystal walls, 4 mineral deposits, boss center / player south spawn (`src/boss/arena.ts`) +- [x] 8.4 Multiple solutions — 3 real-chemistry victory paths: NaOH acid-base neutralization (3× dmg during Spray), direct damage during Digest vulnerability, Hg catalyst poisoning (permanently reduces regen+armor) (`src/boss/victory.ts`) +- [x] 8.5 Reward — Archont's Memory lore entry in Codex, spore reward (100 base, +50% chemical, +100% catalytic), CodexEntry type extended with 'boss' (`src/boss/reward.ts`) +- [x] BossArenaScene — full boss fight scene with phase-based attacks (Coil: chase, Spray: rotating acid projectiles, Lash: area sweep, Digest: immobile+vulnerable), boss health bar + phase indicator, victory/death handling (`src/scenes/BossArenaScene.ts`) +- [x] GameScene integration — Resolution phase completion triggers arena transition, inventory/quickslots/health carried over +- [x] Scene flow extended: GameScene → BossArenaScene → DeathScene (on death or victory) +- [x] Unit tests — 70 passing (`tests/boss.test.ts`) (455 total) + --- ## In Progress -_None — ready to begin Phase 8_ +_None — Vertical Slice (Phase 0–8) complete_ --- -## Up Next: Phase 8 — First Archont: Ouroboros +## Up Next: Post-MVP (Phase 9+) -_(See IMPLEMENTATION-PLAN.md for details)_ +_(See IMPLEMENTATION-PLAN.md for Beyond Vertical Slice)_ --- @@ -132,3 +143,4 @@ None | 6 | 2026-02-12 | Phase 5 | Creatures & Ecology: 3 species (Crystallid/Acidophile/Reagent), FSM AI (idle/wander/feed/flee/attack), metabolism (energy drain/feeding/starvation), life cycle (egg→youth→mature→aging→death), population dynamics, projectile-creature collision with armor, creature→player melee, ecosystem simulation test, 72 new tests (293 total) | | 7 | 2026-02-12 | Phase 6 | Run Cycle: full roguelike loop (Cradle→Game→Death→Fractal→Cradle), school selection (Alchemist), meta-progression (Codex/spores/IndexedDB), run phases with auto-advance, escalation effects (creature aggression/env damage), Chemical Plague crisis with neutralization, death animation (real body composition), WebGL fractal shader, 56 new tests (349 total) | | 8 | 2026-02-12 | Phase 7 | Mycelium: persistent knowledge graph (nodes/edges/strength), fungal node ECS entities with glow animation, knowledge deposit (auto on death + manual at nodes), memory flash extraction (weighted by strength, Russian templates), mycosis visual effect (tint overlay + reveal threshold), spore shop in Cradle (5 bonuses: health/elements/knowledge), MetaState+IndexedDB persistence updated, GameScene+CradleScene integration, 36 new tests (385 total) | +| 9 | 2026-02-12 | Phase 8 | Ouroboros boss fight: 4-phase cyclical AI (Coil/Spray/Lash/Digest) with escalating difficulty, 3 chemistry-based victory paths (NaOH neutralization, direct damage, Hg catalyst poison), circular arena generator, BossArenaScene with attacks+collision+UI, Archont's Memory lore reward, CodexEntry extended, GameScene Resolution→arena trigger, 70 new tests (455 total) |