feat: HUD overlay via UIScene — health bar, quick slots, inventory info (Phase 4.7)
UIScene renders as overlay on top of GameScene: - Health bar (top-left) with color transitions green→yellow→red - 4 quick slots (bottom-center) with active highlight, item symbols and counts - Inventory weight/slots info (bottom-right) - Controls hint (top-right) GameScene pushes state to Phaser registry each frame. Phase 4 (Player Systems) complete — 222 tests passing. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
import Phaser from 'phaser';
|
||||
import { BootScene } from './scenes/BootScene';
|
||||
import { GameScene } from './scenes/GameScene';
|
||||
import { UIScene } from './scenes/UIScene';
|
||||
|
||||
export const GAME_WIDTH = 1280;
|
||||
export const GAME_HEIGHT = 720;
|
||||
@@ -11,7 +12,7 @@ export const gameConfig: Phaser.Types.Core.GameConfig = {
|
||||
height: GAME_HEIGHT,
|
||||
backgroundColor: '#0a0a0a',
|
||||
parent: document.body,
|
||||
scene: [BootScene, GameScene],
|
||||
scene: [BootScene, GameScene, UIScene],
|
||||
physics: {
|
||||
default: 'arcade',
|
||||
arcade: {
|
||||
|
||||
Reference in New Issue
Block a user