feat: crafting system with chemistry engine integration (Phase 4.4)
craftFromInventory checks reagent availability, runs ReactionEngine, consumes reagents on success, adds products. Failed attempts return educational reasons (noble gas inertness, missing conditions, etc.). 11 new tests (185 total). Co-authored-by: Cursor <cursoragent@cursor.com>
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102
src/player/crafting.ts
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102
src/player/crafting.ts
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/**
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* Crafting System — Chemistry Engine Integration
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*
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* Combines items from inventory using the reaction engine.
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* On success: consumes reagents, adds products.
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* On failure: returns educational explanation of why it didn't work.
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*/
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import { ReactionEngine } from '../chemistry/engine';
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import type { ReactionConditions, ReactionData } from '../chemistry/types';
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import type { Inventory } from './inventory';
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/** What the player wants to combine */
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export interface CraftInput {
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id: string; // element symbol or compound id
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count: number; // quantity to use
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}
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/** Result of a crafting attempt */
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export interface CraftResult {
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success: boolean;
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/** Products added to inventory (count may differ from reaction output if inventory full) */
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products?: Array<{ id: string; count: number }>;
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/** What was consumed from inventory */
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consumedReactants?: CraftInput[];
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/** Reaction data (for codex, description display) */
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reaction?: ReactionData;
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/** Why it failed (English) */
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failureReason?: string;
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/** Why it failed (Russian) */
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failureReasonRu?: string;
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}
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/**
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* Attempt to craft from inventory items.
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*
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* 1. Checks inventory has all reagents
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* 2. Runs reaction engine (O(1) lookup + condition check)
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* 3. On success: consumes reagents, adds products
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* 4. On failure: returns educational reason
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*
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* Reagents are only consumed on success — failed attempts are free.
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*/
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export function craftFromInventory(
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inventory: Inventory,
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reactants: CraftInput[],
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conditions?: Partial<ReactionConditions>,
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): CraftResult {
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// Empty input
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if (reactants.length === 0) {
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return {
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success: false,
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failureReason: 'Select at least one substance to combine.',
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failureReasonRu: 'Выберите хотя бы одно вещество для комбинирования.',
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};
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}
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// 1. Check inventory has all reagents
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for (const r of reactants) {
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const have = inventory.getCount(r.id);
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if (have < r.count) {
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return {
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success: false,
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failureReason: `Not enough ${r.id} — have ${have}, need ${r.count}.`,
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failureReasonRu: `Недостаточно ${r.id} — есть ${have}, нужно ${r.count}.`,
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};
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}
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}
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// 2. Run reaction engine
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const result = ReactionEngine.react(
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reactants.map(r => ({ id: r.id, count: r.count })),
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conditions,
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);
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if (!result.success) {
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return {
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success: false,
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failureReason: result.failureReason,
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failureReasonRu: result.failureReasonRu,
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};
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}
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// 3. Consume reagents
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for (const r of reactants) {
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inventory.removeItem(r.id, r.count);
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}
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// 4. Add products to inventory
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const addedProducts: Array<{ id: string; count: number }> = [];
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for (const p of result.products!) {
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const added = inventory.addItem(p.id, p.count);
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addedProducts.push({ id: p.id, count: added });
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}
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return {
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success: true,
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products: addedProducts,
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consumedReactants: reactants,
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reaction: result.reaction,
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};
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}
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