Phase 3: World generation — procedural tilemap for Catalytic Wastes

- simplex-noise with seeded PRNG (mulberry32) for deterministic generation
- Biome data: 8 tile types (scorched earth, cracked ground, ash sand,
  acid pools, acid shallow, crystals, geysers, mineral veins)
- Elevation noise → base terrain; detail noise → geyser/mineral overlays
- Canvas-based tileset with per-pixel brightness variation
- Phaser tilemap with collision on non-walkable tiles
- Camera: WASD movement, mouse wheel zoom (0.5x–3x), world bounds
- Minimap: 160x160 canvas overview with viewport indicator
- 21 world generation tests passing (95 total)

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Денис Шкабатур
2026-02-12 12:47:21 +03:00
parent ddbca12740
commit bc472d0f77
12 changed files with 749 additions and 62 deletions

View File

@@ -12,7 +12,8 @@
},
"dependencies": {
"bitecs": "^0.4.0",
"phaser": "^3.80.0"
"phaser": "^3.80.0",
"simplex-noise": "^4.0.3"
},
"devDependencies": {
"happy-dom": "^20.6.1",