# Synthesis — Development Progress > **Last updated:** 2026-02-12 > **Current phase:** Phase 1 ✅ → Ready for Phase 2 --- ## Completed ### Phase 0: Project Setup ✅ - [x] Game Design Document (`synthesis-gdd.md`) - [x] Engine analysis and tech stack selection (`engine-analysis.md`) - [x] npm project + dependencies (Phaser 3, bitECS, TypeScript, Vite, Vitest) - [x] TypeScript strict config - [x] Vite config (HMR, chunk splitting) - [x] Phaser config (1280x720, pixel-art, arcade physics, top-down) - [x] BootScene with title screen - [x] Cursor rules (6 rules: project context, agent workflow, ECS, chemistry, Phaser, data) - [x] Implementation plan (`IMPLEMENTATION-PLAN.md`) - [x] Progress tracking (this file) ### Phase 1: Chemistry Engine ✅ - [x] 1.1 Types and interfaces (`src/chemistry/types.ts`) - [x] 1.2 Element data — 20 real elements (`src/data/elements.json`) - [x] 1.3 Element registry with lookup by symbol/number (`src/chemistry/elements.ts`) - [x] 1.4 Reaction engine — O(1) lookup, condition checking, failure reasons (`src/chemistry/engine.ts`) - [x] 1.5 Reaction data — 34 real reactions (`src/data/reactions.json`) - [x] 1.6 Compound data — 25 compounds with game effects (`src/data/compounds.json`) - [x] 1.7 Unit tests — 35 passing (`tests/chemistry.test.ts`) --- ## In Progress _None — ready to begin Phase 2_ --- ## Up Next: Phase 2 — ECS Foundation - [ ] 2.1 World setup (bitECS world + time tracking) - [ ] 2.2 Core components (Position, Velocity, SpriteRef, Health) - [ ] 2.3 Movement system - [ ] 2.4 Phaser ↔ bitECS sync bridge - [ ] 2.5 Entity factory - [ ] 2.6 Health/damage system - [ ] 2.7 Visual test (entities moving on screen) --- ## Blockers None --- ## Session Log | # | Date | Phase | Summary | |---|------|-------|---------| | 1 | 2026-02-12 | Phase 0 | Project setup: GDD, engine analysis, npm init, Phaser config, BootScene, cursor rules, plan | | 2 | 2026-02-12 | Phase 1 | Chemistry engine: 20 elements, 25 compounds, 34 reactions, engine with O(1) lookup + educational failures, 35 tests passing |