Files
synthesis/package.json
Денис Шкабатур bc472d0f77 Phase 3: World generation — procedural tilemap for Catalytic Wastes
- simplex-noise with seeded PRNG (mulberry32) for deterministic generation
- Biome data: 8 tile types (scorched earth, cracked ground, ash sand,
  acid pools, acid shallow, crystals, geysers, mineral veins)
- Elevation noise → base terrain; detail noise → geyser/mineral overlays
- Canvas-based tileset with per-pixel brightness variation
- Phaser tilemap with collision on non-walkable tiles
- Camera: WASD movement, mouse wheel zoom (0.5x–3x), world bounds
- Minimap: 160x160 canvas overview with viewport indicator
- 21 world generation tests passing (95 total)

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 12:47:21 +03:00

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{
"name": "synthesis",
"version": "0.1.0",
"description": "Scientific roguelike where real science replaces magic",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview",
"test": "vitest",
"test:run": "vitest run"
},
"dependencies": {
"bitecs": "^0.4.0",
"phaser": "^3.80.0",
"simplex-noise": "^4.0.3"
},
"devDependencies": {
"happy-dom": "^20.6.1",
"typescript": "^5.4.0",
"vite": "^5.4.0",
"vitest": "^2.0.0"
}
}