- Add escalation effects module: creature speed/aggro/damage multipliers, reaction instability, environmental damage — all scale 0→1 - Add getCrisisPlayerDamage/getCrisisTint to crisis module - Integrate escalation effects into GameScene (env damage at high entropy) - Dynamic crisis overlay tint that intensifies with progress - Phase indicator shows entropy %, aggression multiplier, crisis status - 14 new tests for escalation + crisis damage/tint (349 total) Co-authored-by: Cursor <cursoragent@cursor.com>
5.0 KiB
5.0 KiB