Files
synthesis/src/world/traces.ts
Денис Шкабатур b295f3e1fd feat: world trace placement — ruins and markers from past runs
Law of Trace: "nothing disappears without a trace."
- WorldTrace ECS component (traceType, sourceRunId, glowPhase)
- Death site markers placed at exact death positions (dark red)
- Discovery site markers for runs with 3+ discoveries (blue-gray)
- Deterministic position derivation from world seed
- Traces from current AND previous great cycle included
- Biome filtering, map bounds clamping, glow animation
- 13 new tests (562 total), all passing

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 18:46:26 +03:00

195 lines
5.7 KiB
TypeScript

/**
* World Trace Placement — places ruins and markers from past runs
*
* GDD (Law of Trace): "Nothing disappears without a trace;
* each cycle leaves an imprint in the next."
*
* When generating a new world, we check for traces from past runs
* in the same biome (from the current and previous great cycle).
* Death sites become ruin markers; discovery sites become faded experiment traces.
*/
import { addEntity, addComponent } from 'bitecs';
import type { World } from '../ecs/world';
import { Position, SpriteRef, WorldTrace, TraceType } from '../ecs/components';
import type { BiomeData } from './types';
import type { RunTrace, GreatCycleState } from '../run/types';
import { getTracesForBiome, getDeathTraces } from '../run/cycle';
/** String data for a world trace entity (not stored in ECS — numeric only there) */
export interface WorldTraceInfo {
/** Entity ID */
eid: number;
/** Type of trace */
traceType: 'death_site' | 'discovery_site';
/** Run that left this trace */
sourceRunId: number;
/** School used in that run */
schoolId: string;
/** Key elements discovered (for discovery sites) */
keyElements: string[];
/** Tile position */
tileX: number;
tileY: number;
}
/** Visual config for trace markers */
const TRACE_CONFIG = {
death_site: {
color: 0x884444, // dark red — blood/decay
radius: 6,
interactRange: 40,
glowColor: 0xaa3333, // red glow
},
discovery_site: {
color: 0x446688, // blue-gray — knowledge
radius: 5,
interactRange: 36,
glowColor: 0x4488aa, // blue glow
},
} as const;
/**
* Spawn world trace entities from past run traces.
*
* For each trace from the current/previous cycle in this biome:
* - Death sites: place a ruin marker at the death position
* - Remaining traces: place discovery markers at a position derived from
* the run's world seed (since we don't store exact discovery locations)
*
* @returns Array of WorldTraceInfo for display/interaction
*/
export function spawnWorldTraces(
world: World,
cycleState: GreatCycleState,
biomeId: string,
biome: BiomeData,
): WorldTraceInfo[] {
const traces = getTracesForBiome(cycleState, biomeId);
if (traces.length === 0) return [];
const result: WorldTraceInfo[] = [];
const tileSize = biome.tileSize;
const mapW = biome.mapWidth;
const mapH = biome.mapHeight;
// Place death site markers
const deathTraces = getDeathTraces(traces);
for (const trace of deathTraces) {
const pos = trace.deathPosition;
if (!pos) continue;
// Clamp to map bounds
const tx = Math.max(0, Math.min(pos.tileX, mapW - 1));
const ty = Math.max(0, Math.min(pos.tileY, mapH - 1));
const eid = createTraceEntity(
world, tx, ty, tileSize,
TraceType.DeathSite, trace.runId,
TRACE_CONFIG.death_site,
);
result.push({
eid,
traceType: 'death_site',
sourceRunId: trace.runId,
schoolId: trace.schoolId,
keyElements: trace.keyElements,
tileX: tx,
tileY: ty,
});
}
// Place discovery markers for traces with significant discoveries
// (Only for traces without death sites, to avoid double-marking)
const deathRunIds = new Set(deathTraces.map(t => t.runId));
const discoveryTraces = traces.filter(
t => !deathRunIds.has(t.runId) && t.discoveryCount >= 3,
);
for (const trace of discoveryTraces) {
// Derive a position from the run's seed (deterministic but varied)
const tx = deriveTracePosition(trace.worldSeed, 0, mapW);
const ty = deriveTracePosition(trace.worldSeed, 1, mapH);
const eid = createTraceEntity(
world, tx, ty, tileSize,
TraceType.DiscoverySite, trace.runId,
TRACE_CONFIG.discovery_site,
);
result.push({
eid,
traceType: 'discovery_site',
sourceRunId: trace.runId,
schoolId: trace.schoolId,
keyElements: trace.keyElements,
tileX: tx,
tileY: ty,
});
}
return result;
}
/** Create a single trace entity with position, sprite, and trace component */
function createTraceEntity(
world: World,
tileX: number,
tileY: number,
tileSize: number,
traceType: number,
sourceRunId: number,
config: { color: number; radius: number; interactRange: number },
): number {
const eid = addEntity(world);
addComponent(world, eid, Position);
Position.x[eid] = tileX * tileSize + tileSize / 2;
Position.y[eid] = tileY * tileSize + tileSize / 2;
addComponent(world, eid, SpriteRef);
SpriteRef.color[eid] = config.color;
SpriteRef.radius[eid] = config.radius;
addComponent(world, eid, WorldTrace);
WorldTrace.traceType[eid] = traceType;
WorldTrace.sourceRunId[eid] = sourceRunId;
WorldTrace.glowPhase[eid] = Math.random() * Math.PI * 2;
WorldTrace.interactRange[eid] = config.interactRange;
return eid;
}
/**
* Derive a deterministic tile position from a seed.
* Ensures traces from the same run appear in consistent locations.
*/
function deriveTracePosition(seed: number, axis: number, mapSize: number): number {
// Mulberry32-style hash
let t = (seed + axis * 0x6d2b79f5 + 0x9e3779b9) | 0;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
const normalized = ((t ^ (t >>> 14)) >>> 0) / 4294967296;
// Keep away from edges (10% margin)
const margin = Math.floor(mapSize * 0.1);
return margin + Math.floor(normalized * (mapSize - 2 * margin));
}
/**
* Update trace glow animation (pulsing effect).
* Called in the game update loop.
*/
export function updateTraceGlow(
traceInfos: WorldTraceInfo[],
delta: number,
): void {
const pulseSpeed = 1.2; // radians per second
const deltaSec = delta / 1000;
for (const info of traceInfos) {
WorldTrace.glowPhase[info.eid] += pulseSpeed * deltaSec;
}
}