docs: mark Phase 11 (Great Cycle) complete in PROGRESS.md + IMPLEMENTATION-PLAN.md

Phase 11 summary: 51 new tests (562 total), 7 new/modified files.
Core systems: GreatCycleState, RunTrace, WorldTrace ECS, RenewalScene,
cycle narrative, Mycelium maturation, CradleScene/UIScene/GameScene integration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Денис Шкабатур
2026-02-12 18:54:04 +03:00
parent d9213b6be0
commit c92a07eeb9
2 changed files with 21 additions and 5 deletions

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| Фаза | Содержание |
|-------|-----------|
| Phase 9 ✅ | +2 биома (Кинетические Горы, Вердантовые Леса), +20 элементов, +100 реакций |
| Phase 10 | +3 школы (Механик, Натуралист, Навигатор), принципы физики и биологии |
| Phase 11 | Великий цикл (7 ранов): следы между ранами, Великое Обновление |
| Phase 10 | +3 школы (Механик, Натуралист, Навигатор), принципы физики и биологии |
| Phase 11 | Великий цикл (7 ранов): следы между ранами, Великое Обновление |
| Phase 12 | +3 Архонта (Спора Прайма, Энтропа, Когнитон) |
| Phase 13 | Оставшиеся биомы + школы + существа |
| Phase 14 | Сердце Синтеза (финальный регион), нарратив |

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# Synthesis — Development Progress
> **Last updated:** 2026-02-12
> **Current phase:** Phase 10 ✅ → Schools Complete
> **Current phase:** Phase 11 ✅ → Great Cycle Complete
---
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- [x] 10.7 System signatures updated — `playerInputSystem`, `aiSystem`, `creatureProjectileSystem` accept optional multiplier params
- [x] Unit tests — 24 new tests (511 total): school data, unlock conditions (cumulative, multi-school, persistence), bonuses per school
### Phase 11: Great Cycle ✅
- [x] 11.1 GreatCycleState types — CycleTheme enum, RunTrace, GreatCycleState, CycleWorldModifiers (`src/run/types.ts`)
- [x] 11.2 Great Cycle engine — cycle tracking, theme resolution, trace recording, renewal, world modifiers (`src/run/cycle.ts`)
- [x] 11.3 MetaState extended — `greatCycle` field, persistence updated, RunState extended with biomeId/worldSeed/deathPosition
- [x] 11.4 Run trace recording — death position, school, biome, discoveries saved per run via `applyRunResults`
- [x] 11.5 World trace placement — WorldTrace ECS component, death site markers (dark red), discovery markers (blue), glow animation (`src/world/traces.ts`)
- [x] 11.6 Cycle narrative data — 6 themes with Russian lore fragments, cradle quotes, renewal messages (`src/data/cycle-narrative.json`)
- [x] 11.7 RenewalScene — special scene between great cycles: Mycelium particles, staged text reveals, cycle transition, lore, maturation display (`src/scenes/RenewalScene.ts`)
- [x] 11.8 Mycelium maturation — strengthens all nodes on renewal, caps at 1.0, cumulative across cycles
- [x] 11.9 CradleScene integration — "Великий Цикл N: Тема | Ран X/7", narrative quote per theme
- [x] 11.10 UIScene integration — cycle info bar + run phase display below health
- [x] 11.11 GameScene integration — world trace spawning, trace glow rendering, death position recording, cycle info to registry
- [x] 11.12 Scene flow extended — Fractal → RenewalScene (on 7th run) → Cradle, or Fractal → Cradle (normal)
- [x] Unit tests — 51 new tests (562 total): cycle init, themes, traces, advancement, renewal, world modifiers, narrative data, full integration
---
## In Progress
_None — Phase 10 complete_
_None — Phase 11 complete_
---
## Up Next: Phase 11+
## Up Next: Phase 12+
_(See IMPLEMENTATION-PLAN.md for Beyond Vertical Slice)_
@@ -170,3 +185,4 @@ None
| 9 | 2026-02-12 | Phase 8 | Ouroboros boss fight: 4-phase cyclical AI (Coil/Spray/Lash/Digest) with escalating difficulty, 3 chemistry-based victory paths (NaOH neutralization, direct damage, Hg catalyst poison), circular arena generator, BossArenaScene with attacks+collision+UI, Archont's Memory lore reward, CodexEntry extended, GameScene Resolution→arena trigger, 70 new tests (455 total) |
| 10 | 2026-02-12 | Phase 9 | Biome expansion: +20 elements (40 total), +39 compounds (64 total), +85 reactions (119 total), 2 new biomes (Kinetic Mountains + Verdant Forests), biome selection in CradleScene, 6 new creature species (3 per new biome), generic world generator, 32 new tests (487 total) |
| 11 | 2026-02-12 | Phase 10 | Schools: +3 schools (Mechanic/Naturalist/Navigator), data-driven unlock system (elements/creatures/runs), school bonuses (projectile dmg, movement speed, aggro range, reaction efficiency), CradleScene shows locked schools with hints, system multiplier params, 24 new tests (511 total) |
| 12 | 2026-02-12 | Phase 11 | Great Cycle: 7-run macro cycles with traces between runs, GreatCycleState (cycle number/theme/traces), RunTrace recording (death position/school/biome/discoveries), WorldTrace ECS entities (death markers + discovery sites with glow), RenewalScene (Mycelium particles/staged text/cycle transition), 6 narrative themes (Awakening→Synthesis) with Russian lore, Mycelium maturation on renewal, CradleScene+UIScene+GameScene cycle display, 51 new tests (562 total) |