feat: weight-based inventory with element stacking (Phase 4.2)

Inventory uses real atomic/molecular masses (AMU). Same items auto-stack.
Respects weight limits and slot limits. Supports elements and compounds
via chemistry registries. 28 new tests (162 total).

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Денис Шкабатур
2026-02-12 13:11:20 +03:00
parent 0c0635c93b
commit cf36c0adce
2 changed files with 393 additions and 0 deletions

149
src/player/inventory.ts Normal file
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/**
* Player Inventory — Weight-Based with Element Stacking
*
* Items are elements (by symbol) or compounds (by id).
* Weight = real atomic/molecular mass.
* Same items stack automatically (count increases).
*/
import { ElementRegistry } from '../chemistry/elements';
import { CompoundRegistry } from '../chemistry/compounds';
/** A single inventory entry */
export interface InventoryItem {
readonly id: string;
readonly count: number;
}
/**
* Get the mass of an item (element or compound).
* Returns atomic mass for elements, molecular mass for compounds, 0 for unknown.
*/
export function getItemMass(id: string): number {
const el = ElementRegistry.getBySymbol(id);
if (el) return el.atomicMass;
const comp = CompoundRegistry.getById(id);
if (comp) return comp.mass;
return 0;
}
/**
* Weight-based inventory with slot limits and auto-stacking.
*
* Weight uses real atomic/molecular masses (AMU).
* Same items stack into a single slot.
*/
export class Inventory {
private counts = new Map<string, number>();
/** Maximum total weight (AMU) */
readonly maxWeight: number;
/** Maximum number of unique item types (slots) */
readonly maxSlots: number;
constructor(maxWeight = 500, maxSlots = 20) {
this.maxWeight = maxWeight;
this.maxSlots = maxSlots;
}
/**
* Add items to inventory.
* @returns actual count added (may be less if weight limit reached, 0 if impossible)
*/
addItem(id: string, count = 1): number {
if (count <= 0) return 0;
const mass = getItemMass(id);
if (mass <= 0) return 0;
// New item needs an available slot
const isNewItem = !this.counts.has(id);
if (isNewItem && this.counts.size >= this.maxSlots) return 0;
// Calculate how many can fit by weight
const currentWeight = this.getTotalWeight();
const spaceLeft = this.maxWeight - currentWeight;
const maxByWeight = Math.floor(spaceLeft / mass);
const actualAdd = Math.min(count, maxByWeight);
if (actualAdd <= 0) return 0;
const existing = this.counts.get(id) ?? 0;
this.counts.set(id, existing + actualAdd);
return actualAdd;
}
/**
* Remove items from inventory.
* @returns actual count removed (may be less if not enough in stock)
*/
removeItem(id: string, count = 1): number {
if (count <= 0) return 0;
const current = this.counts.get(id) ?? 0;
if (current <= 0) return 0;
const actualRemove = Math.min(count, current);
const newCount = current - actualRemove;
if (newCount <= 0) {
this.counts.delete(id);
} else {
this.counts.set(id, newCount);
}
return actualRemove;
}
/** Get item count (0 if not in inventory) */
getCount(id: string): number {
return this.counts.get(id) ?? 0;
}
/** Check if inventory has at least `count` of an item */
hasItem(id: string, count = 1): boolean {
return (this.counts.get(id) ?? 0) >= count;
}
/** Get all items as array of { id, count } */
getItems(): InventoryItem[] {
const items: InventoryItem[] = [];
for (const [id, count] of this.counts) {
items.push({ id, count });
}
return items;
}
/** Total weight of all items (sum of mass * count) */
getTotalWeight(): number {
let total = 0;
for (const [id, count] of this.counts) {
total += getItemMass(id) * count;
}
return total;
}
/** Weight of a single item stack */
getItemWeight(id: string): number {
const count = this.counts.get(id) ?? 0;
return getItemMass(id) * count;
}
/** Number of unique item types (occupied slots) */
get slotCount(): number {
return this.counts.size;
}
/** Whether inventory has zero items */
isEmpty(): boolean {
return this.counts.size === 0;
}
/** Remove all items */
clear(): void {
this.counts.clear();
}
}

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tests/inventory.test.ts Normal file
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/**
* Inventory System Tests — Phase 4.2
*
* Weight-based inventory with element stacking,
* mass limits, and slot limits.
*/
import { describe, it, expect } from 'vitest';
import { Inventory, getItemMass } from '../src/player/inventory';
// === Item Mass Lookup ===
describe('getItemMass', () => {
it('returns atomic mass for elements', () => {
expect(getItemMass('H')).toBeCloseTo(1.008);
expect(getItemMass('Na')).toBeCloseTo(22.99);
expect(getItemMass('Fe')).toBeCloseTo(55.845);
expect(getItemMass('O')).toBeCloseTo(15.999);
});
it('returns molecular mass for compounds', () => {
expect(getItemMass('NaCl')).toBeCloseTo(58.44);
expect(getItemMass('H2O')).toBeCloseTo(18.015);
expect(getItemMass('CO2')).toBeCloseTo(44.01);
});
it('returns 0 for unknown items', () => {
expect(getItemMass('UNKNOWN')).toBe(0);
expect(getItemMass('')).toBe(0);
});
});
// === Inventory Core ===
describe('Inventory — creation', () => {
it('starts empty', () => {
const inv = new Inventory();
expect(inv.isEmpty()).toBe(true);
expect(inv.getItems()).toEqual([]);
expect(inv.getTotalWeight()).toBe(0);
expect(inv.slotCount).toBe(0);
});
it('respects custom limits', () => {
const inv = new Inventory(100, 5);
expect(inv.maxWeight).toBe(100);
expect(inv.maxSlots).toBe(5);
});
});
describe('Inventory — adding items', () => {
it('adds elements', () => {
const inv = new Inventory();
const added = inv.addItem('H', 3);
expect(added).toBe(3);
expect(inv.getCount('H')).toBe(3);
expect(inv.isEmpty()).toBe(false);
expect(inv.slotCount).toBe(1);
});
it('adds compounds', () => {
const inv = new Inventory();
const added = inv.addItem('NaCl', 1);
expect(added).toBe(1);
expect(inv.getCount('NaCl')).toBe(1);
});
it('stacks same elements', () => {
const inv = new Inventory();
inv.addItem('Na', 2);
inv.addItem('Na', 3);
expect(inv.getCount('Na')).toBe(5);
expect(inv.slotCount).toBe(1);
});
it('stacking does not consume new slot', () => {
const inv = new Inventory(10000, 3);
inv.addItem('H', 1);
inv.addItem('O', 1);
inv.addItem('Na', 1);
const added = inv.addItem('H', 5);
expect(added).toBe(5);
expect(inv.getCount('H')).toBe(6);
expect(inv.slotCount).toBe(3);
});
it('returns 0 for unknown items', () => {
const inv = new Inventory();
expect(inv.addItem('UNKNOWN', 1)).toBe(0);
expect(inv.isEmpty()).toBe(true);
});
it('returns 0 for zero/negative count', () => {
const inv = new Inventory();
expect(inv.addItem('H', 0)).toBe(0);
expect(inv.addItem('H', -1)).toBe(0);
});
});
describe('Inventory — removing items', () => {
it('removes items', () => {
const inv = new Inventory();
inv.addItem('H', 5);
const removed = inv.removeItem('H', 3);
expect(removed).toBe(3);
expect(inv.getCount('H')).toBe(2);
});
it('cleans up slot when count reaches zero', () => {
const inv = new Inventory();
inv.addItem('H', 3);
inv.removeItem('H', 3);
expect(inv.getCount('H')).toBe(0);
expect(inv.slotCount).toBe(0);
expect(inv.isEmpty()).toBe(true);
});
it('removes only what is available', () => {
const inv = new Inventory();
inv.addItem('H', 2);
const removed = inv.removeItem('H', 5);
expect(removed).toBe(2);
expect(inv.getCount('H')).toBe(0);
});
it('returns 0 for non-existent item', () => {
const inv = new Inventory();
expect(inv.removeItem('H', 1)).toBe(0);
});
it('returns 0 for zero/negative count', () => {
const inv = new Inventory();
inv.addItem('H', 5);
expect(inv.removeItem('H', 0)).toBe(0);
expect(inv.removeItem('H', -1)).toBe(0);
});
});
describe('Inventory — weight system', () => {
it('calculates total weight from atomic masses', () => {
const inv = new Inventory();
inv.addItem('Na', 2); // 22.99 * 2 = 45.98
expect(inv.getTotalWeight()).toBeCloseTo(22.99 * 2);
});
it('calculates mixed element + compound weight', () => {
const inv = new Inventory();
inv.addItem('Na', 1); // 22.99
inv.addItem('NaCl', 1); // 58.44
expect(inv.getTotalWeight()).toBeCloseTo(22.99 + 58.44);
});
it('limits additions by weight', () => {
const inv = new Inventory(100); // 100 AMU limit
// Na mass = 22.99 → max 4 fit (4 * 22.99 = 91.96)
const added = inv.addItem('Na', 10);
expect(added).toBe(4);
expect(inv.getCount('Na')).toBe(4);
expect(inv.getTotalWeight()).toBeCloseTo(22.99 * 4);
});
it('weight frees up after removal', () => {
const inv = new Inventory(100);
inv.addItem('Na', 4); // 91.96
inv.removeItem('Na', 2); // now 45.98 used, ~54 free
const added = inv.addItem('Na', 3); // 2 more fit (45.98 + 2*22.99 = 91.96)
expect(added).toBe(2);
expect(inv.getCount('Na')).toBe(4);
});
it('getItemWeight returns stack weight', () => {
const inv = new Inventory();
inv.addItem('Na', 3);
expect(inv.getItemWeight('Na')).toBeCloseTo(22.99 * 3);
});
it('getItemWeight returns 0 for absent item', () => {
const inv = new Inventory();
expect(inv.getItemWeight('H')).toBe(0);
});
});
describe('Inventory — slot limits', () => {
it('respects max slots', () => {
const inv = new Inventory(10000, 3);
inv.addItem('H', 1);
inv.addItem('O', 1);
inv.addItem('Na', 1);
const added = inv.addItem('Fe', 1); // 4th slot
expect(added).toBe(0);
expect(inv.slotCount).toBe(3);
expect(inv.hasItem('Fe')).toBe(false);
});
it('frees slot after full removal', () => {
const inv = new Inventory(10000, 2);
inv.addItem('H', 1);
inv.addItem('O', 1);
expect(inv.addItem('Na', 1)).toBe(0); // full
inv.removeItem('O', 1); // free a slot
expect(inv.addItem('Na', 1)).toBe(1); // now fits
expect(inv.slotCount).toBe(2);
});
});
describe('Inventory — queries', () => {
it('hasItem checks against count', () => {
const inv = new Inventory();
inv.addItem('H', 3);
expect(inv.hasItem('H', 1)).toBe(true);
expect(inv.hasItem('H', 3)).toBe(true);
expect(inv.hasItem('H', 4)).toBe(false);
expect(inv.hasItem('O')).toBe(false);
});
it('getItems returns all items', () => {
const inv = new Inventory();
inv.addItem('H', 3);
inv.addItem('Na', 2);
const items = inv.getItems();
expect(items).toHaveLength(2);
expect(items).toContainEqual({ id: 'H', count: 3 });
expect(items).toContainEqual({ id: 'Na', count: 2 });
});
it('getCount returns 0 for absent item', () => {
const inv = new Inventory();
expect(inv.getCount('H')).toBe(0);
});
});
describe('Inventory — clear', () => {
it('removes everything', () => {
const inv = new Inventory();
inv.addItem('H', 3);
inv.addItem('Na', 2);
inv.addItem('NaCl', 1);
inv.clear();
expect(inv.isEmpty()).toBe(true);
expect(inv.getTotalWeight()).toBe(0);
expect(inv.slotCount).toBe(0);
expect(inv.getItems()).toEqual([]);
});
});