Scene integration for the Great Cycle system:
- CradleScene: shows "Великий Цикл N: Тема | Ран X/7", narrative quote
- UIScene: cycle info bar and run phase display below health
- GameScene: world trace spawning (ruins/markers from past runs),
trace glow rendering, death position recording, cycle info to registry,
biomeId + worldSeed passed to RunState
- Scene flow: Fractal → RenewalScene (on 7th run) → Cradle
Co-authored-by: Cursor <cursoragent@cursor.com>
UIScene renders as overlay on top of GameScene:
- Health bar (top-left) with color transitions green→yellow→red
- 4 quick slots (bottom-center) with active highlight, item symbols and counts
- Inventory weight/slots info (bottom-right)
- Controls hint (top-right)
GameScene pushes state to Phaser registry each frame.
Phase 4 (Player Systems) complete — 222 tests passing.
Co-authored-by: Cursor <cursoragent@cursor.com>