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c92a07eeb9
docs: mark Phase 11 (Great Cycle) complete in PROGRESS.md + IMPLEMENTATION-PLAN.md
main
Денис Шкабатур
2026-02-12 18:54:04 +03:00
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d9213b6be0
feat: CradleScene + UIScene + GameScene cycle integration
Денис Шкабатур
2026-02-12 18:51:19 +03:00
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91d4e4d730
feat: RenewalScene — Great Renewal visual event between cycles
Денис Шкабатур
2026-02-12 18:48:12 +03:00
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b295f3e1fd
feat: world trace placement — ruins and markers from past runs
Денис Шкабатур
2026-02-12 18:46:26 +03:00
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5f78aa1444
feat: Great Cycle system — 7-run macro cycles with traces and narrative
Денис Шкабатур
2026-02-12 18:44:45 +03:00
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0cd995c817
phase 10: schools — Mechanic, Naturalist, Navigator with unlock system and bonuses
Денис Шкабатур
2026-02-12 18:35:15 +03:00
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1b2cc0cd86
fix: HUD elements no longer shift when zooming in/out
Денис Шкабатур
2026-02-12 18:22:40 +03:00
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6ba0746bb9
phase 9: biome expansion — 3 biomes, 40 elements, 119 reactions, 9 species
Денис Шкабатур
2026-02-12 17:27:15 +03:00
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3c24205e72
update PROGRESS.md and IMPLEMENTATION-PLAN.md — Phase 8 complete, vertical slice done
Денис Шкабатур
2026-02-12 16:13:29 +03:00
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7d52d749a3
phase 8: Ouroboros boss fight — pattern puzzle with 3 victory paths
Денис Шкабатур
2026-02-12 16:12:34 +03:00
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0d35cdcc73
phase 7: Mycelium — persistent knowledge network connecting runs
Денис Шкабатур
2026-02-12 15:47:03 +03:00
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35f8905921
phase 6 complete: update PROGRESS.md and mark plan as done
Денис Шкабатур
2026-02-12 15:26:08 +03:00
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493748f2b0
phase 6: escalation effects + enhanced crisis system
Денис Шкабатур
2026-02-12 15:24:48 +03:00
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3d4f710cb0
fix texture reuse on run cycle restart + expose debug kill
Денис Шкабатур
2026-02-12 15:22:49 +03:00
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56c96798e3
phase 6: scene flow — Cradle, Death, Fractal scenes + run integration
Денис Шкабатур
2026-02-12 15:15:17 +03:00
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5b7dbb4df3
phase 6: school data, run state, meta-progression, crisis system
Денис Шкабатур
2026-02-12 15:10:05 +03:00
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22e6c6bcee
chore: complete Phase 5 — update version, progress, and plan
Денис Шкабатур
2026-02-12 14:21:35 +03:00
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8dd69e8fd2
test(ecosystem): add ecosystem simulation tests
Денис Шкабатур
2026-02-12 14:20:32 +03:00
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9521b7951c
feat(creatures): add interaction system and GameScene integration
Денис Шкабатур
2026-02-12 14:15:58 +03:00
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324be5e643
feat(creatures): add creature types, data, ECS components, and core systems
Денис Шкабатур
2026-02-12 14:13:26 +03:00
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7e46d1ed1d
feat: HUD overlay via UIScene — health bar, quick slots, inventory info (Phase 4.7)
Денис Шкабатур
2026-02-12 13:36:42 +03:00
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d173ada466
feat: quick slots with 1-4 hotkeys (Phase 4.6)
Денис Шкабатур
2026-02-12 13:31:12 +03:00
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0396170303
feat: projectile system for throwing elements (Phase 4.5)
Денис Шкабатур
2026-02-12 13:29:38 +03:00
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b097ce738f
feat: crafting system with chemistry engine integration (Phase 4.4)
Денис Шкабатур
2026-02-12 13:27:22 +03:00
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e77b9df6e4
feat: resource collection with E-key interaction (Phase 4.3)
Денис Шкабатур
2026-02-12 13:25:35 +03:00
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cf36c0adce
feat: weight-based inventory with element stacking (Phase 4.2)
Денис Шкабатур
2026-02-12 13:11:20 +03:00
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0c0635c93b
feat: player entity with WASD movement, tile collision, camera follow (Phase 4.1)
Денис Шкабатур
2026-02-12 13:09:01 +03:00
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c4993e9eee
Update workflow: screenshots go to screenshots/ dir
Денис Шкабатур
2026-02-12 12:50:25 +03:00
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f5898d30f7
Add screenshots/ and .playwright-mcp/ to gitignore
Денис Шкабатур
2026-02-12 12:50:13 +03:00
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5b26820e21
Add mandatory push step to agent workflow rules
Денис Шкабатур
2026-02-12 12:49:08 +03:00
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bc472d0f77
Phase 3: World generation — procedural tilemap for Catalytic Wastes
Денис Шкабатур
2026-02-12 12:47:21 +03:00
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ddbca12740
Phase 2: ECS foundation — world, components, systems, bridge
Денис Шкабатур
2026-02-12 12:34:06 +03:00
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58ebb11747
Update agent workflow: strict TDD order + commit after every step
Денис Шкабатур
2026-02-12 12:20:56 +03:00
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7aabb8b4fc
Phase 1: Chemistry engine — elements, compounds, reactions
Денис Шкабатур
2026-02-12 12:16:08 +03:00
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10bd67c951
Phase 0: Project setup for agent-driven development
Денис Шкабатур
2026-02-12 11:59:41 +03:00