Commit Graph

  • c92a07eeb9 docs: mark Phase 11 (Great Cycle) complete in PROGRESS.md + IMPLEMENTATION-PLAN.md main Денис Шкабатур 2026-02-12 18:54:04 +03:00
  • d9213b6be0 feat: CradleScene + UIScene + GameScene cycle integration Денис Шкабатур 2026-02-12 18:51:19 +03:00
  • 91d4e4d730 feat: RenewalScene — Great Renewal visual event between cycles Денис Шкабатур 2026-02-12 18:48:12 +03:00
  • b295f3e1fd feat: world trace placement — ruins and markers from past runs Денис Шкабатур 2026-02-12 18:46:26 +03:00
  • 5f78aa1444 feat: Great Cycle system — 7-run macro cycles with traces and narrative Денис Шкабатур 2026-02-12 18:44:45 +03:00
  • 0cd995c817 phase 10: schools — Mechanic, Naturalist, Navigator with unlock system and bonuses Денис Шкабатур 2026-02-12 18:35:15 +03:00
  • 1b2cc0cd86 fix: HUD elements no longer shift when zooming in/out Денис Шкабатур 2026-02-12 18:22:40 +03:00
  • 6ba0746bb9 phase 9: biome expansion — 3 biomes, 40 elements, 119 reactions, 9 species Денис Шкабатур 2026-02-12 17:27:15 +03:00
  • 3c24205e72 update PROGRESS.md and IMPLEMENTATION-PLAN.md — Phase 8 complete, vertical slice done Денис Шкабатур 2026-02-12 16:13:29 +03:00
  • 7d52d749a3 phase 8: Ouroboros boss fight — pattern puzzle with 3 victory paths Денис Шкабатур 2026-02-12 16:12:34 +03:00
  • 0d35cdcc73 phase 7: Mycelium — persistent knowledge network connecting runs Денис Шкабатур 2026-02-12 15:47:03 +03:00
  • 35f8905921 phase 6 complete: update PROGRESS.md and mark plan as done Денис Шкабатур 2026-02-12 15:26:08 +03:00
  • 493748f2b0 phase 6: escalation effects + enhanced crisis system Денис Шкабатур 2026-02-12 15:24:48 +03:00
  • 3d4f710cb0 fix texture reuse on run cycle restart + expose debug kill Денис Шкабатур 2026-02-12 15:22:49 +03:00
  • 56c96798e3 phase 6: scene flow — Cradle, Death, Fractal scenes + run integration Денис Шкабатур 2026-02-12 15:15:17 +03:00
  • 5b7dbb4df3 phase 6: school data, run state, meta-progression, crisis system Денис Шкабатур 2026-02-12 15:10:05 +03:00
  • 22e6c6bcee chore: complete Phase 5 — update version, progress, and plan Денис Шкабатур 2026-02-12 14:21:35 +03:00
  • 8dd69e8fd2 test(ecosystem): add ecosystem simulation tests Денис Шкабатур 2026-02-12 14:20:32 +03:00
  • 9521b7951c feat(creatures): add interaction system and GameScene integration Денис Шкабатур 2026-02-12 14:15:58 +03:00
  • 324be5e643 feat(creatures): add creature types, data, ECS components, and core systems Денис Шкабатур 2026-02-12 14:13:26 +03:00
  • 7e46d1ed1d feat: HUD overlay via UIScene — health bar, quick slots, inventory info (Phase 4.7) Денис Шкабатур 2026-02-12 13:36:42 +03:00
  • d173ada466 feat: quick slots with 1-4 hotkeys (Phase 4.6) Денис Шкабатур 2026-02-12 13:31:12 +03:00
  • 0396170303 feat: projectile system for throwing elements (Phase 4.5) Денис Шкабатур 2026-02-12 13:29:38 +03:00
  • b097ce738f feat: crafting system with chemistry engine integration (Phase 4.4) Денис Шкабатур 2026-02-12 13:27:22 +03:00
  • e77b9df6e4 feat: resource collection with E-key interaction (Phase 4.3) Денис Шкабатур 2026-02-12 13:25:35 +03:00
  • cf36c0adce feat: weight-based inventory with element stacking (Phase 4.2) Денис Шкабатур 2026-02-12 13:11:20 +03:00
  • 0c0635c93b feat: player entity with WASD movement, tile collision, camera follow (Phase 4.1) Денис Шкабатур 2026-02-12 13:09:01 +03:00
  • c4993e9eee Update workflow: screenshots go to screenshots/ dir Денис Шкабатур 2026-02-12 12:50:25 +03:00
  • f5898d30f7 Add screenshots/ and .playwright-mcp/ to gitignore Денис Шкабатур 2026-02-12 12:50:13 +03:00
  • 5b26820e21 Add mandatory push step to agent workflow rules Денис Шкабатур 2026-02-12 12:49:08 +03:00
  • bc472d0f77 Phase 3: World generation — procedural tilemap for Catalytic Wastes Денис Шкабатур 2026-02-12 12:47:21 +03:00
  • ddbca12740 Phase 2: ECS foundation — world, components, systems, bridge Денис Шкабатур 2026-02-12 12:34:06 +03:00
  • 58ebb11747 Update agent workflow: strict TDD order + commit after every step Денис Шкабатур 2026-02-12 12:20:56 +03:00
  • 7aabb8b4fc Phase 1: Chemistry engine — elements, compounds, reactions Денис Шкабатур 2026-02-12 12:16:08 +03:00
  • 10bd67c951 Phase 0: Project setup for agent-driven development Денис Шкабатур 2026-02-12 11:59:41 +03:00