Commit Graph

2 Commits

Author SHA1 Message Date
Денис Шкабатур
0cd995c817 phase 10: schools — Mechanic, Naturalist, Navigator with unlock system and bonuses
Add 3 new schools with real scientific principles (Lever & Moment, Photosynthesis,
Angular Measurement). Data-driven unlock conditions check codex elements, creature
discoveries, and completed runs. Each school provides passive gameplay bonuses
(projectile damage, movement speed, creature aggro range, reaction efficiency)
applied through system multiplier parameters. CradleScene shows all 4 schools with
locked ones grayed out and showing unlock hints. 24 new tests (511 total).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 18:35:15 +03:00
Денис Шкабатур
5b7dbb4df3 phase 6: school data, run state, meta-progression, crisis system
- Add school data (Alchemist: H, O, C, Na, S, Fe starting kit)
- Add run cycle types: phases, escalation, crisis, body composition
- Implement run state management (create, advance phase, discoveries, spores)
- Implement meta-progression (codex, spore accumulation, run history)
- Implement crisis system (Chemical Plague with neutralization)
- Add IndexedDB persistence for meta state
- 42 new tests (335 total)

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 15:10:05 +03:00