Денис Шкабатур
493748f2b0
phase 6: escalation effects + enhanced crisis system
- Add escalation effects module: creature speed/aggro/damage multipliers,
reaction instability, environmental damage — all scale 0→1
- Add getCrisisPlayerDamage/getCrisisTint to crisis module
- Integrate escalation effects into GameScene (env damage at high entropy)
- Dynamic crisis overlay tint that intensifies with progress
- Phase indicator shows entropy %, aggression multiplier, crisis status
- 14 new tests for escalation + crisis damage/tint (349 total)
Co-authored-by: Cursor <cursoragent@cursor.com>
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