493748f2b052869fa88deb42464136ebbe03a124
- Add escalation effects module: creature speed/aggro/damage multipliers, reaction instability, environmental damage — all scale 0→1 - Add getCrisisPlayerDamage/getCrisisTint to crisis module - Integrate escalation effects into GameScene (env damage at high entropy) - Dynamic crisis overlay tint that intensifies with progress - Phase indicator shows entropy %, aggression multiplier, crisis status - 14 new tests for escalation + crisis damage/tint (349 total) Co-authored-by: Cursor <cursoragent@cursor.com>
Description
2D scientific roguelike (TypeScript + Phaser 3 + bitECS)
Languages
TypeScript
99.9%