Денис Шкабатур 56c96798e3 phase 6: scene flow — Cradle, Death, Fractal scenes + run integration
- Add CradleScene (Spore Cradle): school selection UI with spore particles
- Add DeathScene: body decomposes into real elements with labels
- Add FractalScene: WebGL Mandelbrot/Julia shader + canvas fallback
- Integrate RunState into GameScene: phase management, escalation, crisis
- Give starting kit from chosen school on run start
- Player death triggers DeathScene → FractalScene → CradleScene loop
- Track element/creature discoveries during gameplay
- Chemical Plague crisis: tinted overlay, player damage, neutralization
- BootScene loads meta from IndexedDB, goes to CradleScene
- Update version to v0.6.0

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 15:15:17 +03:00
Description
2D scientific roguelike (TypeScript + Phaser 3 + bitECS)
684 KiB
Languages
TypeScript 99.9%