56c96798e3b5d04a9aeb1044327486f723dc4a4d
- Add CradleScene (Spore Cradle): school selection UI with spore particles - Add DeathScene: body decomposes into real elements with labels - Add FractalScene: WebGL Mandelbrot/Julia shader + canvas fallback - Integrate RunState into GameScene: phase management, escalation, crisis - Give starting kit from chosen school on run start - Player death triggers DeathScene → FractalScene → CradleScene loop - Track element/creature discoveries during gameplay - Chemical Plague crisis: tinted overlay, player damage, neutralization - BootScene loads meta from IndexedDB, goes to CradleScene - Update version to v0.6.0 Co-authored-by: Cursor <cursoragent@cursor.com>
Description
2D scientific roguelike (TypeScript + Phaser 3 + bitECS)
Languages
TypeScript
99.9%