Files
synthesis/PROGRESS.md
Денис Шкабатур 7aabb8b4fc Phase 1: Chemistry engine — elements, compounds, reactions
- 20 real elements from periodic table (H through Hg) with accurate data
- 25 compounds with game effects (NaCl, H₂O, gunpowder, thermite, etc.)
- 34 reactions: synthesis, combustion, acid-base, redox, decomposition
- Reaction engine with O(1) lookup by sorted reactant key
- Educational failure reasons (noble gas, missing heat/catalyst, wrong proportions)
- Condition system: temperature, catalyst, energy requirements
- 35 unit tests passing, TypeScript strict, zero errors

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 12:16:08 +03:00

2.0 KiB

Synthesis — Development Progress

Last updated: 2026-02-12
Current phase: Phase 1 → Ready for Phase 2


Completed

Phase 0: Project Setup

  • Game Design Document (synthesis-gdd.md)
  • Engine analysis and tech stack selection (engine-analysis.md)
  • npm project + dependencies (Phaser 3, bitECS, TypeScript, Vite, Vitest)
  • TypeScript strict config
  • Vite config (HMR, chunk splitting)
  • Phaser config (1280x720, pixel-art, arcade physics, top-down)
  • BootScene with title screen
  • Cursor rules (6 rules: project context, agent workflow, ECS, chemistry, Phaser, data)
  • Implementation plan (IMPLEMENTATION-PLAN.md)
  • Progress tracking (this file)

Phase 1: Chemistry Engine

  • 1.1 Types and interfaces (src/chemistry/types.ts)
  • 1.2 Element data — 20 real elements (src/data/elements.json)
  • 1.3 Element registry with lookup by symbol/number (src/chemistry/elements.ts)
  • 1.4 Reaction engine — O(1) lookup, condition checking, failure reasons (src/chemistry/engine.ts)
  • 1.5 Reaction data — 34 real reactions (src/data/reactions.json)
  • 1.6 Compound data — 25 compounds with game effects (src/data/compounds.json)
  • 1.7 Unit tests — 35 passing (tests/chemistry.test.ts)

In Progress

None — ready to begin Phase 2


Up Next: Phase 2 — ECS Foundation

  • 2.1 World setup (bitECS world + time tracking)
  • 2.2 Core components (Position, Velocity, SpriteRef, Health)
  • 2.3 Movement system
  • 2.4 Phaser ↔ bitECS sync bridge
  • 2.5 Entity factory
  • 2.6 Health/damage system
  • 2.7 Visual test (entities moving on screen)

Blockers

None


Session Log

# Date Phase Summary
1 2026-02-12 Phase 0 Project setup: GDD, engine analysis, npm init, Phaser config, BootScene, cursor rules, plan
2 2026-02-12 Phase 1 Chemistry engine: 20 elements, 25 compounds, 34 reactions, engine with O(1) lookup + educational failures, 35 tests passing