update PROGRESS.md and IMPLEMENTATION-PLAN.md — Phase 8 complete, vertical slice done
Co-authored-by: Cursor <cursoragent@cursor.com>
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## Phase 8: First Archont — Ouroboros
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## Phase 8: First Archont — Ouroboros ✅
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**Цель:** Первый босс-бой (головоломка, не рефлексы)
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**Зависимости:** Phase 5, Phase 6
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PROGRESS.md
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PROGRESS.md
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# Synthesis — Development Progress
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> **Last updated:** 2026-02-12
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> **Current phase:** Phase 7 ✅ → Ready for Phase 8
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> **Current phase:** Phase 8 ✅ → Vertical Slice Complete
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- [x] CradleScene integration: spore shop UI, Mycelium stats display, purchased effects passed to GameScene
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- [x] Unit tests — 36 passing (`tests/mycelium.test.ts`) (385 total)
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### Phase 8: First Archont — Ouroboros ✅
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- [x] 8.1 Ouroboros entity — Boss data JSON, BossData type, Boss ECS component, entity factory (`src/boss/factory.ts`, `src/data/bosses.json`)
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- [x] 8.2 Pattern mechanics — 4-phase cyclical AI: Coil → Spray → Lash → Digest, escalating difficulty (10% faster per cycle, caps at 5), regeneration + armor systems (`src/boss/ai.ts`)
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- [x] 8.3 Arena — circular generated room (21×21 tiles), acid pools, crystal walls, 4 mineral deposits, boss center / player south spawn (`src/boss/arena.ts`)
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- [x] 8.4 Multiple solutions — 3 real-chemistry victory paths: NaOH acid-base neutralization (3× dmg during Spray), direct damage during Digest vulnerability, Hg catalyst poisoning (permanently reduces regen+armor) (`src/boss/victory.ts`)
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- [x] 8.5 Reward — Archont's Memory lore entry in Codex, spore reward (100 base, +50% chemical, +100% catalytic), CodexEntry type extended with 'boss' (`src/boss/reward.ts`)
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- [x] BossArenaScene — full boss fight scene with phase-based attacks (Coil: chase, Spray: rotating acid projectiles, Lash: area sweep, Digest: immobile+vulnerable), boss health bar + phase indicator, victory/death handling (`src/scenes/BossArenaScene.ts`)
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- [x] GameScene integration — Resolution phase completion triggers arena transition, inventory/quickslots/health carried over
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- [x] Scene flow extended: GameScene → BossArenaScene → DeathScene (on death or victory)
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- [x] Unit tests — 70 passing (`tests/boss.test.ts`) (455 total)
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## In Progress
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_None — ready to begin Phase 8_
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_None — Vertical Slice (Phase 0–8) complete_
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## Up Next: Phase 8 — First Archont: Ouroboros
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## Up Next: Post-MVP (Phase 9+)
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_(See IMPLEMENTATION-PLAN.md for details)_
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_(See IMPLEMENTATION-PLAN.md for Beyond Vertical Slice)_
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| 6 | 2026-02-12 | Phase 5 | Creatures & Ecology: 3 species (Crystallid/Acidophile/Reagent), FSM AI (idle/wander/feed/flee/attack), metabolism (energy drain/feeding/starvation), life cycle (egg→youth→mature→aging→death), population dynamics, projectile-creature collision with armor, creature→player melee, ecosystem simulation test, 72 new tests (293 total) |
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| 7 | 2026-02-12 | Phase 6 | Run Cycle: full roguelike loop (Cradle→Game→Death→Fractal→Cradle), school selection (Alchemist), meta-progression (Codex/spores/IndexedDB), run phases with auto-advance, escalation effects (creature aggression/env damage), Chemical Plague crisis with neutralization, death animation (real body composition), WebGL fractal shader, 56 new tests (349 total) |
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| 8 | 2026-02-12 | Phase 7 | Mycelium: persistent knowledge graph (nodes/edges/strength), fungal node ECS entities with glow animation, knowledge deposit (auto on death + manual at nodes), memory flash extraction (weighted by strength, Russian templates), mycosis visual effect (tint overlay + reveal threshold), spore shop in Cradle (5 bonuses: health/elements/knowledge), MetaState+IndexedDB persistence updated, GameScene+CradleScene integration, 36 new tests (385 total) |
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| 9 | 2026-02-12 | Phase 8 | Ouroboros boss fight: 4-phase cyclical AI (Coil/Spray/Lash/Digest) with escalating difficulty, 3 chemistry-based victory paths (NaOH neutralization, direct damage, Hg catalyst poison), circular arena generator, BossArenaScene with attacks+collision+UI, Archont's Memory lore reward, CodexEntry extended, GameScene Resolution→arena trigger, 70 new tests (455 total) |
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