Files
synthesis/PROGRESS.md
Денис Шкабатур 10bd67c951 Phase 0: Project setup for agent-driven development
- Phaser 3 + bitECS 0.4 + TypeScript + Vite stack
- BootScene with title screen
- 6 cursor rules (project context, agent workflow, ECS, chemistry, Phaser, data)
- Vitest configured with happy-dom
- GDD, engine analysis, implementation plan, progress tracking

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 11:59:41 +03:00

1.4 KiB

Synthesis — Development Progress

Last updated: 2026-02-12
Current phase: Phase 0 → Ready for Phase 1


Completed

Phase 0: Project Setup

  • Game Design Document (synthesis-gdd.md)
  • Engine analysis and tech stack selection (engine-analysis.md)
  • npm project + dependencies (Phaser 3, bitECS, TypeScript, Vite, Vitest)
  • TypeScript strict config
  • Vite config (HMR, chunk splitting)
  • Phaser config (1280x720, pixel-art, arcade physics, top-down)
  • BootScene with title screen
  • Cursor rules (6 rules: project context, agent workflow, ECS, chemistry, Phaser, data)
  • Implementation plan (IMPLEMENTATION-PLAN.md)
  • Progress tracking (this file)

In Progress

None — ready to begin Phase 1


Up Next: Phase 1 — Chemistry Engine

  • 1.1 Types and interfaces (Element, Reaction, Compound)
  • 1.2 Element data — 20 real elements (JSON)
  • 1.3 Element registry with lookup
  • 1.4 Reaction engine core
  • 1.5 Reaction data — 50 real reactions (JSON)
  • 1.6 Compound properties
  • 1.7 Unit tests (vitest)

Blockers

None


Session Log

# Date Phase Summary
1 2026-02-12 Phase 0 Project setup complete: GDD, engine analysis, npm init, Phaser config, BootScene, cursor rules, implementation plan