- Phaser 3 + bitECS 0.4 + TypeScript + Vite stack - BootScene with title screen - 6 cursor rules (project context, agent workflow, ECS, chemistry, Phaser, data) - Vitest configured with happy-dom - GDD, engine analysis, implementation plan, progress tracking Co-authored-by: Cursor <cursoragent@cursor.com>
1.4 KiB
1.4 KiB
Synthesis — Development Progress
Last updated: 2026-02-12
Current phase: Phase 0 ✅ → Ready for Phase 1
Completed
Phase 0: Project Setup ✅
- Game Design Document (
synthesis-gdd.md) - Engine analysis and tech stack selection (
engine-analysis.md) - npm project + dependencies (Phaser 3, bitECS, TypeScript, Vite, Vitest)
- TypeScript strict config
- Vite config (HMR, chunk splitting)
- Phaser config (1280x720, pixel-art, arcade physics, top-down)
- BootScene with title screen
- Cursor rules (6 rules: project context, agent workflow, ECS, chemistry, Phaser, data)
- Implementation plan (
IMPLEMENTATION-PLAN.md) - Progress tracking (this file)
In Progress
None — ready to begin Phase 1
Up Next: Phase 1 — Chemistry Engine
- 1.1 Types and interfaces (
Element,Reaction,Compound) - 1.2 Element data — 20 real elements (JSON)
- 1.3 Element registry with lookup
- 1.4 Reaction engine core
- 1.5 Reaction data — 50 real reactions (JSON)
- 1.6 Compound properties
- 1.7 Unit tests (vitest)
Blockers
None
Session Log
| # | Date | Phase | Summary |
|---|---|---|---|
| 1 | 2026-02-12 | Phase 0 | Project setup complete: GDD, engine analysis, npm init, Phaser config, BootScene, cursor rules, implementation plan |