- Phaser 3 + bitECS 0.4 + TypeScript + Vite stack - BootScene with title screen - 6 cursor rules (project context, agent workflow, ECS, chemistry, Phaser, data) - Vitest configured with happy-dom - GDD, engine analysis, implementation plan, progress tracking Co-authored-by: Cursor <cursoragent@cursor.com>
53 lines
1.4 KiB
Markdown
53 lines
1.4 KiB
Markdown
# Synthesis — Development Progress
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> **Last updated:** 2026-02-12
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> **Current phase:** Phase 0 ✅ → Ready for Phase 1
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---
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## Completed
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### Phase 0: Project Setup ✅
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- [x] Game Design Document (`synthesis-gdd.md`)
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- [x] Engine analysis and tech stack selection (`engine-analysis.md`)
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- [x] npm project + dependencies (Phaser 3, bitECS, TypeScript, Vite, Vitest)
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- [x] TypeScript strict config
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- [x] Vite config (HMR, chunk splitting)
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- [x] Phaser config (1280x720, pixel-art, arcade physics, top-down)
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- [x] BootScene with title screen
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- [x] Cursor rules (6 rules: project context, agent workflow, ECS, chemistry, Phaser, data)
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- [x] Implementation plan (`IMPLEMENTATION-PLAN.md`)
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- [x] Progress tracking (this file)
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---
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## In Progress
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_None — ready to begin Phase 1_
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---
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## Up Next: Phase 1 — Chemistry Engine
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- [ ] 1.1 Types and interfaces (`Element`, `Reaction`, `Compound`)
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- [ ] 1.2 Element data — 20 real elements (JSON)
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- [ ] 1.3 Element registry with lookup
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- [ ] 1.4 Reaction engine core
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- [ ] 1.5 Reaction data — 50 real reactions (JSON)
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- [ ] 1.6 Compound properties
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- [ ] 1.7 Unit tests (vitest)
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---
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## Blockers
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None
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---
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## Session Log
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| # | Date | Phase | Summary |
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|---|------|-------|---------|
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| 1 | 2026-02-12 | Phase 0 | Project setup complete: GDD, engine analysis, npm init, Phaser config, BootScene, cursor rules, implementation plan |
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